Independent game studio Aterdux Entertainment announced its new project Legends of Eisenwald – a role playing game with elements of strategy and turn based tactical battles. I am the author of the OST for this game.
The game can be described as Knight Errant simulator. A hero with his squad travels on a global map conquers castles, receives tribute from villages and upgrades and gathers troops.
As for battles, creators of the game decided to solve what they perceive to be the main problem of turn based battles: lack of dynamics and slowness. For that reason they discarded “empty” movements without strikes. As a result, a player faces a choice whom to attack at every move. According to developers, it makes a battle intense from beginning to end since a battle outcome can depend on one strike.
When units receive enough experience they upgrade to another level changing their class and appearance. A simple militia man can become either a heavy infantryman or a pikeman who is more suited for defense. Besides, a player can upgrade his squad with armor and weapons. Each kind of weapons has a unique bonus that is advantageous in certain situations.
Despite the knightly romanticism and presence of magic the world of Eisenwald is not a fantasy but alternate Middle Ages. Heroes of Legends of Eisenwald are directed by human motivations: by a desire to find glory (and wealth), by blood feud, revenge and even by unrequited love. Possibilities of gameplay mechanics allow a player to feel a hero of different stories ranging from treasure hunt to fighting for the throne.
Right now developers have an alpha version of the game. Following an example of many independent studios Aterdux Entertainment addressed their future players through Kickstarter. The release of the game is planned for the autumn of this year.